AoeStats
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MegaRandom

510421171Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 59m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1245
+10
🇺🇸 Varangians · United States
1233
+11
🇺🇸 Romans · United States
1039
+19
🇬🇧 Danes · United Kingdom
990
+20
🇵🇪 Sicilians · Peru
1154
-17
🇲🇽 Mongols · Mexico
1119
-16
🇵🇪 Magyars · Peru
1075
-14
🇨🇱 Malay · Chile
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,636 12:20 17:57 35:35 ⛏ Fish Boom FC
35 2,066 11:59 24:59 39:37 ⚔ Fish Boom into Towers FC
32 1,921 12:17 19:35 39:58 ⛏ Fish Boom FC
27 1,585 11:14 17:42 34:58 ⛏ Fast Castle
22 1,305 14:43 17:59 54:10 ⛏ Fast Castle
22 1,293 10:33 19:15 — ⛏ Fast Castle
17 1,032 12:38 17:14 35:43 ⛏ Fish Boom FC
16 933 13:21 20:18 44:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,435 52,669 10,505 1,780 92,389 95,973
25,830 27,063 16,740 3,675 73,308 76,077
19,295 23,193 20,890 4,205 67,583 85,807
22,145 20,192 12,045 2,435 56,817 62,685
18,590 15,800 11,480 1,000 46,870 50,857
15,895 19,488 4,515 5,155 45,053 46,942
18,015 10,651 7,090 1,745 37,501 45,807
11,625 18,505 1,830 1,460 33,420 34,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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