AoeStats
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Nomad

509156981Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 53m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1352
+18
🇷🇺 Danes · Russia
1327
+19
🇳🇴 Lithuanians · Norway
1422
-20
🇳🇴 Varangians · Norway
1363
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,907 14:09 18:09 31:59 ⛏ Fish Boom FC
37 1,968 12:55 18:02 32:35 ⛏ Fish Boom FC into Fire Galleys
37 1,998 13:27 18:23 28:37 ⛏ Fish Boom FC
33 1,741 12:59 19:06 38:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,080 18,241 11,535 3,505 59,361 64,648
20,710 14,375 12,615 4,405 52,105 57,889
17,500 17,879 9,025 3,750 48,154 54,774
9,975 13,945 6,125 2,020 32,065 31,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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