AoeStats
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Lombardia

509103946Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
998
+17
🇹🇼 Varangians · Taiwan
949
+15
🇨🇳 Khmer · China
919
-14
🇨🇳 Lithuanians · China
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,658 12:09 17:23 — ⛏ Fast Castle
37 1,462 9:58 21:26 — ⚔ Scout Rush
28 1,094 9:51 21:23 — ⛏ Fast Castle
21 825 12:15 22:51 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,530 10,237 3,915 1,600 28,282 32,969
13,510 7,034 2,830 2,700 26,074 28,854
9,820 8,013 2,815 1,635 22,283 26,716
9,420 6,757 1,630 2,465 20,272 23,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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