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African Clearing

510474081Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 41m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1609
+10
🇺🇸 Mongols · United States
1530
+13
🇺🇸 Hindustanis · United States
1474
+16
🇨🇳 Huns · China
1423
+18
🇨🇳 Franks · China
1613
-19
🇨🇳 Varangians · China
1533
-17
🇭🇰 Mongols · Hong Kong SAR China
1473
-14
🇨🇳 Koreans · China
1264
-7
Player eAPM Actions Feudal Castle Imperial Opening
68 2,798 11:54 28:23 — ⚔ Archers into Towers into Skirms
55 2,239 12:10 35:26 — ⚔ Scout Rush
42 1,733 12:22 17:28 — ⛏ Fast Castle
40 1,631 13:49 18:13 32:14 ⛏ Fast Castle
40 1,651 13:29 26:23 — ⚔ Archer Rush
36 1,461 13:22 17:30 — ⚔ FC into Scouts
32 1,333 14:44 19:38 38:18 ⛏ Fast Castle
28 1,132 14:21 26:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 14,151 9,240 1,900 47,591 57,968
18,055 10,331 6,395 2,450 37,231 38,340
13,955 9,914 3,305 2,915 30,089 32,726
13,165 6,374 3,135 350 23,024 24,431
8,075 7,038 1,955 1,865 18,933 21,060
6,375 5,851 2,610 1,380 16,216 18,951
5,625 5,246 2,160 1,160 14,191 14,667
5,950 2,901 270 950 10,071 11,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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