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Arena

510096155Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 53m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Poles · France
1480
+13
🇨🇦 Hindustanis · Canada
1475
+14
🇬🇧 Malay · United Kingdom
1415
+16
🇩🇪 Danes · Germany
1415
+16
🇭🇰 Poles · Hong Kong SAR China
1436
-15
🇨🇳 Saxons · China
1436
-15
🇭🇰 Turks · Hong Kong SAR China
1413
-15
🇭🇰 Mongols · Hong Kong SAR China
1402
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,920 9:59 13:52 28:08 ⛏ Fast Castle
52 2,778 12:30 16:52 32:31 ⛏ Fast Castle
48 2,591 9:57 13:49 28:29 ⛏ Fast Castle
39 2,092 11:14 15:12 31:06 ⛏ Fast Castle
38 2,037 10:41 17:18 31:35 ⛏ Fast Castle
35 1,888 11:11 15:13 30:55 ⛏ Fast Castle
28 1,515 7:53 27:05 31:14 ⚔ Towers FC into Fast Imp
23 1,264 10:52 14:33 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,695 18,983 51,320 1,510 138,508 140,373
46,685 12,300 40,835 855 100,675 112,515
31,835 34,195 20,825 8,525 95,380 111,364
46,065 15,305 23,770 950 86,090 94,365
34,125 26,090 15,615 3,255 79,085 83,898
18,495 13,625 6,900 1,600 40,620 48,431
10,850 12,607 12,955 220 36,632 40,054
13,450 14,201 3,420 3,715 34,786 35,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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