AoeStats
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African Clearing

510454335Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 63m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1215
+14
🇺🇸 Varangians · United States
1200
+14
🇮🇳 Huns · India
1197
+15
🇺🇸 Saxons · United States
1147
+17
🇺🇸 Mongols · United States
1204
-17
🇺🇾 Saxons · Uruguay
1172
-15
🇦🇷 Huns · Argentina
1169
-15
🇹🇷 Varangians · Türkiye
1117
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,419 13:37 24:48 44:11 ⚔ Scout Rush
37 2,349 13:43 21:35 46:23 ⚔ Archer Rush
29 1,835 13:46 18:35 42:51 ⛏ Fast Castle
28 1,789 13:59 18:28 37:27 ⛏ Fast Castle
25 1,568 12:44 31:57 44:53 ⚔ Scout Rush
25 1,623 13:58 24:42 41:58 ⛏ Fish Boom FC
25 1,621 15:33 22:55 45:38 ⛏ Fast Castle
18 1,127 14:46 22:46 45:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,150 13,855 22,640 2,350 80,995 93,777
37,600 14,019 24,125 2,450 78,194 84,206
34,045 15,335 20,895 4,025 74,300 88,722
28,310 24,684 16,135 3,890 73,019 87,467
16,375 26,880 25,660 2,980 71,895 78,468
23,485 25,474 13,975 1,305 64,239 69,917
26,500 24,708 10,350 1,080 62,638 69,176
14,550 18,275 14,100 4,300 51,225 76,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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