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Arena

510792002Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1346
+14
🇳🇱 Koreans · Netherlands
1340
+14
🇳🇱 Varangians · Netherlands
1337
+14
🇨🇦 Romans · Canada
1268
+18
🇹🇼 Britons · Taiwan
1327
-16
🇹🇼 Teutons · Taiwan
1323
-16
🇭🇰 Italians · Hong Kong SAR China
1283
-14
🇹🇼 Danes · Taiwan
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,321 10:38 14:21 35:42 ⛏ Fast Castle
45 2,161 9:09 20:39 30:22 ⛏ Fast Castle
39 1,888 8:33 26:21 — ⚔ Towers FC
39 1,878 9:58 13:48 37:16 ⛏ Fast Castle
35 1,701 11:04 14:55 — ⛏ Fast Castle
26 1,257 9:41 16:35 37:35 ⛏ Fast Castle
26 1,234 10:29 15:43 35:53 ⛏ Fast Castle
25 1,184 10:59 14:55 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,600 41,900 17,085 4,200 77,785 88,417
33,505 21,860 11,145 2,150 68,660 78,883
24,660 13,710 10,075 950 49,395 56,257
22,340 9,059 10,790 1,790 43,979 50,678
14,670 14,430 6,565 1,750 37,415 44,490
10,600 12,108 7,805 1,500 32,013 40,982
12,485 12,563 1,980 2,305 29,333 30,842
9,685 8,079 2,775 1,050 21,589 25,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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