AoeStats
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Arabia

509560680Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 17m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1366
+5
🇲🇽 Ethiopians · Mexico
1112
+14
🇲🇽 Wei · Mexico
767
+27
🇲🇽 Muisca · Mexico
757
+27
🇮🇳 Danes · India
1096
-19
🇨🇳 Varangians · China
1044
-18
🇨🇳 Mongols · China
1043
-18
🇨🇳 Lithuanians · China
1033
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 1,053 8:59 — — ⚔ Scout Rush
43 755 10:38 15:55 — ⛏ Fast Castle
34 607 10:52 — — ⚔ Archer Rush
33 582 10:19 14:45 — ⛏ Fast Castle
29 515 12:49 — — ⚔ Champi Rush
22 393 12:33 — — ⛏ Fast Castle
17 297 10:30 — —
15 266 11:26 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,575 2,245 150 0 5,970 6,070
2,525 2,170 910 135 5,740 6,087
2,425 2,768 0 0 5,193 6,290
3,215 1,300 500 100 5,115 5,456
2,940 1,885 285 0 5,110 5,747
2,700 1,686 250 175 4,811 6,447
2,935 1,574 250 0 4,759 5,214
2,575 1,285 235 170 4,265 5,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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