AoeStats
← Squirrel Slayer

Pilgrims

509492938Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
971
+14
🇩🇪 Spanish · Germany
971
+14
🇨🇴 Saxons · Colombia
937
-14
🇨🇴 Varangians · Colombia
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,505 12:03 20:37 35:30 ⚔ Fish Boom into M@A
27 1,399 11:04 17:29 34:35 ⛏ Fish Boom FC
17 870 11:38 23:29 33:27 ⚔ Fish Boom into Scouts
14 752 11:53 22:10 36:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,980 25,545 16,725 2,200 62,450 69,505
20,200 23,205 14,940 1,085 59,430 75,848
15,275 10,110 10,370 2,900 38,655 43,102
11,825 11,055 7,570 1,815 32,265 36,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.