AoeStats
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Arena

509684504Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1303
+11
🇮🇹 Cumans · Italy
1256
+13
🇮🇹 Bulgarians · Italy
1233
+14
🇵🇱 Persians · Poland
1129
+19
🇳🇱 Varangians · Netherlands
1236
-15
🇷🇺 Danes · Russia
1203
-15
🇷🇴 Cumans · Romania
1201
-15
🇹🇼 Khmer · Taiwan
1135
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,877 9:47 14:39 29:14 ⛏ Fast Castle
48 2,730 11:25 15:21 31:25 ⛏ Fast Castle
45 2,568 9:19 22:35 32:56 ⚔ Drush
35 2,002 9:21 25:48 35:12 ⛏ Fast Castle
34 1,956 9:17 26:14 30:48
31 1,757 10:02 13:51 28:37 ⛏ Fast Castle
30 1,725 11:07 15:39 35:19 ⛏ Fast Castle
16 909 10:59 14:00 26:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,645 30,700 23,920 4,100 99,365 102,443
33,765 31,320 14,940 3,035 83,060 94,092
47,950 15,445 13,945 2,250 79,590 97,068
24,915 33,651 14,925 2,390 75,881 80,010
27,415 22,810 13,295 3,650 67,170 91,405
27,940 17,624 12,820 2,595 60,979 63,619
29,645 21,990 6,930 2,150 60,715 73,300
23,290 20,771 12,425 1,520 58,006 70,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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