Arena
508574238Analyzed2v2 RM
·
9d ago on Sep 23, 2026·
38m 32s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 551,408 analysed team-game players on Arena.
quiquito45
C
Feudal Age
11:10
vs 10:55
btm 40%
Castle Age
21:54
vs 16:03
btm 10%
Imperial Age
—
vs 32:17
btm 0%
eAPM
29
vs 27
top 44%
First military
11:20
vs 18:52
top 3%
▼
Slow Castle Age at 21:54 — slower than 90% of analysed players on Arena
▲
Early military at 11:20 (Militia) — earlier than 97% of analysed players on Arena
▲
Town centers almost never idle — 5s across the first 21:54
T270491
D
Feudal Age
11:25
vs 10:55
btm 30%
Castle Age
22:49
vs 16:03
btm 8%
Imperial Age
34:51
vs 32:17
btm 30%
eAPM
16
vs 27
btm 16%
First military
13:03
vs 18:52
top 6%
▼
Slow Castle Age at 22:49 — slower than 92% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (16:52) — usually safest before it
▲
Early military at 13:03 (Battering Ram) — earlier than 94% of analysed players on Arena
▼
Town centers idle 4:50 of the first 22:49 — keep villagers queued
[Vsh]-Shaka_Arg
B
Feudal Age
12:16
vs 10:55
btm 13%
Castle Age
16:36
vs 16:03
btm 42%
Imperial Age
30:47
vs 32:17
top 36%
eAPM
41
vs 27
top 17%
First military
17:57
vs 18:52
top 42%
▼
Slow Feudal Age at 12:16 — slower than 87% of analysed players on Arena
▲
High eAPM (41) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 16:36
[Vsh]-Choco
B
Feudal Age
10:52
vs 10:55
top 48%
Castle Age
16:59
vs 16:03
btm 38%
Imperial Age
36:30
vs 32:17
btm 21%
eAPM
40
vs 27
top 19%
First military
19:51
vs 18:52
btm 43%
▼
Slow Imperial Age at 36:30 — slower than 79% of analysed players on Arena
▲
High eAPM (40) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 29s across the first 16:59