AoeStats
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Arena

508574238Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 38m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1179
+8
🇦🇷 Khmer · Argentina
917
+17
🇲🇽 Saxons · Mexico
1032
-15
🇨🇦 Cumans · Canada
913
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,580 12:16 16:36 30:47 ⛏ Fast Castle
40 1,536 10:52 16:59 36:30 ⛏ Fast Castle
29 1,130 11:10 21:54 —
16 612 11:25 22:49 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,560 8,245 6,045 2,860 31,710 33,826
10,525 12,020 3,600 975 27,120 33,532
9,450 9,430 1,720 2,210 22,810 26,467
9,125 5,715 3,425 1,505 19,770 24,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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