AoeStats
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MegaRandom

510349977Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 93m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
413
+16
🇩🇪 Franks · Germany
413
+16
🇸🇪 Saxons · Sweden
443
-17
🇸🇪 Goths · Sweden
387
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 1,261 14:02 26:08 60:48 ⚔ Fish Boom into Scouts
13 1,215 14:50 28:50 43:35 ⛏ Fish Boom
13 1,180 16:25 30:25 77:22
9 810 12:45 20:51 47:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,285 25,205 14,730 2,345 71,565 168,853
26,230 15,973 21,615 3,065 66,883 83,827
21,995 12,835 14,330 2,000 51,160 63,992
13,025 10,825 8,760 1,650 34,260 35,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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