AoeStats
← PapaHewy

Yucatan

510963553Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 47m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1025
+13
🇺🇸 Goths · United States
984
+15
🇮🇳 Mongols · India
933
+17
🇨🇳 Britons · China
926
+48
🇹🇼 Saxons · Taiwan
1068
-19
🇯🇴 Teutons · Jordan
946
-15
🇪🇸 Persians · Spain
937
-15
🇦🇺 Danes · Australia
883
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,266 10:15 25:58 — ⚔ Towers FC
38 1,769 11:24 15:34 36:39 ⛏ Fast Castle
24 1,141 11:29 15:32 28:55 ⛏ Fast Castle
20 962 12:27 18:17 37:11 ⛏ Fast Castle
20 939 12:00 19:50 33:23 ⚔ Archer Rush
20 955 11:32 17:26 33:16 ⛏ Fast Castle
19 891 12:11 18:52 35:27 ⛏ Fast Castle
11 516 14:08 18:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,545 17,610 10,090 1,050 56,295 78,808
24,525 13,990 12,090 1,500 52,105 70,882
13,500 16,020 8,885 1,825 40,230 62,191
17,595 14,135 6,335 2,100 40,165 53,916
17,605 7,935 9,440 1,050 36,030 42,385
14,435 12,007 5,255 2,245 33,942 38,266
7,925 5,921 810 3,410 18,066 19,390
6,000 6,525 2,210 1,150 15,885 17,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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