AoeStats
← HUESOS

Pilgrims

509967700Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
956
+11
🇰🇿 Danes · Kazakhstan
886
+14
🇹🇯 Persians · Tajikistan
817
+17
🇫🇷 Mongols · France
815
+16
🇩🇪 Vietnamese · Germany
878
-16
🇨🇿 Bulgarians · Czechia
868
-16
🇧🇷 Britons · Brazil
851
-15
🇧🇴 Varangians · Bolivia
756
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,327 12:34 23:50 — ⛏ Fish Boom FC
23 1,140 11:30 18:08 42:25 ⛏ Fish Boom FC
18 906 17:43 22:43 — ⛏ Fish Boom into Fire Galleys FC
15 782 11:59 26:31 — ⛏ Fish Boom FC
15 737 23:18 28:41 43:02 ⛏ Fish Boom FC
12 615 14:21 20:04 — ⛏ Fish Boom FC into Fire Galleys
12 612 15:03 19:23 33:59 ⛏ Fish Boom into Galleys FC into Fire Galleys
12 588 14:10 23:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,345 16,540 14,580 1,710 58,175 101,398
22,140 21,745 11,125 2,550 57,560 66,252
12,060 15,845 3,795 1,630 33,330 36,909
10,155 9,650 8,380 1,640 29,825 32,544
12,450 9,388 3,135 400 25,373 46,664
9,470 10,660 1,720 1,905 23,755 24,937
9,495 8,491 2,620 1,825 22,431 32,469
6,550 4,842 2,260 1,410 15,062 15,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.