AoeStats
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Pilgrims

509456182Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1012
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948
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938
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1014
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🇦🇷 Byzantines · Argentina
984
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🇪🇸 Inca · Spain
980
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🇺🇸 Varangians · United States
979
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,710 11:56 20:58 41:25 ⚔ Fish Boom into Archers
38 1,679 9:55 18:23 36:59 ⛏ Fish Boom FC
34 1,477 12:01 21:39 27:09 ⛏ Fish Boom FC
31 1,364 11:30 17:30 34:42 ⛏ Fast Castle
24 1,067 12:30 19:57 43:32 ⛏ Fish Boom FC
19 850 12:04 20:46 — ⚔ Fish Boom into M@A
14 593 15:32 19:04 33:04 ⚔ Fish Boom FC into Champis
9 398 12:43 23:39 — ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
19,000 13,225 13,140 2,250 47,615 50,450
19,915 7,270 11,365 950 39,500 44,712
16,580 16,588 3,765 1,600 38,533 43,900
15,075 15,209 6,235 1,190 37,709 45,604
13,245 11,655 7,630 3,135 35,665 40,592
12,535 7,865 4,115 2,400 26,915 29,604
5,630 5,205 1,375 935 13,145 14,081
3,500 6,075 1,115 455 11,145 11,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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