AoeStats
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Arena

510755830Analyzed
3v3 RM · 20h ago on Oct 2, 2026· 63m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
692
+10
🇮🇳 Varangians · India
668
+11
🇩🇪 Chinese · Germany
604
+13
🇹🇼 Muisca · Taiwan
777
-40
🇬🇧 Danes · United Kingdom
451
-8
🇧🇪 Britons · Belgium
422
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,513 11:50 18:06 42:38 ⚔ FC into Archers
24 1,487 14:47 23:07 37:13 ⚔ FC into Archers
20 1,239 12:12 20:04 40:08 ⛏ Fast Castle
19 1,211 15:15 20:56 37:23 ⚔ FC into Towers
13 814 15:51 23:12 39:24 ⚔ FC into Skirms
10 647 10:29 24:20 43:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,565 22,030 11,575 5,545 59,715 89,464
17,740 21,930 15,350 3,985 59,005 79,707
22,665 16,740 15,840 3,550 58,795 91,902
15,550 16,895 10,535 2,840 45,820 49,211
15,370 14,760 11,655 2,600 44,385 47,571
12,900 10,180 5,365 3,150 31,595 35,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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