AoeStats
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Nomad

509797062Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 19m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1493
+23
🇹🇼 Berbers · Taiwan
1485
+24
🇧🇷 Danes · Brazil
1419
+26
🇧🇩 Khitans · Bangladesh
1361
+27
🇻🇳 Vietnamese · Vietnam
1695
-26
🇨🇳 Mongols · China
1654
-25
🇺🇸 Varangians · United States
1651
-25
🇨🇱 Khmer · Chile
1642
-24
Player eAPM Actions Feudal Castle Imperial Opening
50 998 11:31 — — ⛏ Fish Boom
44 881 12:20 — — ⚔ Fish Boom into Scouts
41 817 13:49 17:26 — ⛏ Fish Boom FC
31 610 12:41 18:36 — ⛏ Fish Boom FC
27 543 14:38 18:29 — ⛏ Fish Boom FC
27 544 17:03 — — ⛏ Fish Boom FC
22 431 12:36 16:10 — ⛏ Fish Boom FC
22 446 13:36 18:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,250 3,501 385 765 8,901 8,379
3,775 3,255 350 850 8,230 8,474
3,785 3,645 50 385 7,865 8,279
3,645 2,940 660 0 7,245 8,281
3,625 2,269 560 650 7,104 7,224
2,550 3,983 280 190 7,003 8,281
3,125 2,429 250 100 5,904 5,504
3,000 1,800 250 100 5,150 5,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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