AoeStats
← _Orca_

Nomad

508832814Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 33m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Danes · Bangladesh
1401
+18
🇬🇧 Ethiopians · United Kingdom
1382
+19
🇳🇿 Saracens · New Zealand
1491
-20
🇦🇺 Saxons · Australia
1415
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,789 12:51 24:25 — ⚔ Fish Boom into Archers
43 1,426 13:07 16:36 — ⛏ Fish Boom FC
42 1,413 14:00 22:19 — ⛏ Fish Boom into Fire Galleys FC
32 1,081 12:44 24:37 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,805 8,324 2,020 1,700 22,849 23,932
8,375 9,158 1,795 2,250 21,578 23,909
8,100 7,986 2,100 775 18,961 19,488
5,475 6,198 1,570 1,485 14,728 15,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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