AoeStats
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Black Forest

510019263Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 94m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
796
+18
🇺🇸 Danes · United States
777
+19
🇧🇷 Franks · Brazil
851
-19
🇧🇷 Ethiopians · Brazil
839
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 3,324 16:21 23:48 42:07 ⚔ Archer Rush
30 2,837 18:36 28:48 40:35 ⛏ Fast Castle
25 2,358 19:35 23:20 41:37 ⛏ Fast Castle
15 1,408 14:20 20:01 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,805 68,897 59,965 6,735 203,402 216,977
68,685 35,770 27,330 3,705 135,490 163,664
46,265 39,142 32,110 6,185 123,702 136,430
27,290 49,447 39,650 3,455 119,842 146,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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