AoeStats
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Arena

510013736Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 51m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
852
+14
🇺🇸 Sicilians · United States
826
+15
🇺🇸 Varangians · United States
811
-15
🇺🇸 Danes · United States
791
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,306 12:59 23:04 34:37 ⛏ Fast Castle
22 1,124 11:10 15:44 31:38 ⛏ Fast Castle
17 851 11:13 15:06 33:13 ⛏ Fast Castle
10 486 13:41 18:55 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,150 32,315 15,480 2,315 88,260 91,521
24,755 18,710 15,740 2,300 61,505 73,282
21,810 14,915 8,020 7,510 52,255 63,846
14,165 14,365 8,135 3,105 39,770 47,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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