AoeStats
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Arena

510989417Analyzed
3v3 RM · 11h ago on Oct 3, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1359
+12
🇦🇺 Bohemians · Australia
1287
+15
🇦🇺 Byzantines · Australia
1228
+17
🇪🇸 Danes · Spain
1289
-16
🇧🇪 Saxons · Belgium
1257
-14
🇩🇪 Burgundians · Germany
1257
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,252 10:36 15:19 30:22 ⛏ Fast Castle
46 2,188 11:46 16:13 28:04 ⛏ Fast Castle
32 1,512 11:26 16:05 33:51 ⛏ Fast Castle
32 1,510 11:32 16:21 33:45 ⛏ Fast Castle
28 1,335 11:47 16:37 33:15 ⛏ Fast Castle
25 1,193 11:07 15:20 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,705 14,216 17,870 2,410 81,201 85,881
34,655 20,845 11,870 3,035 70,405 72,113
26,600 27,665 13,610 1,600 69,475 71,403
27,535 17,025 18,245 5,010 67,815 82,321
24,320 19,560 10,485 3,600 57,965 69,343
22,425 17,260 13,850 1,985 55,520 61,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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