AoeStats
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Arena

510478597Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1060
+15
🇨🇳 Danes · China
1038
+16
🇹🇼 Teutons · Taiwan
1078
-17
🇹🇼 Varangians · Taiwan
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,545 10:37 14:15 28:56 ⛏ Fast Castle
27 1,223 12:31 16:38 34:28 ⛏ Fast Castle
26 1,204 11:29 15:16 30:35 ⛏ Fast Castle
23 1,071 9:27 13:23 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,785 16,470 14,445 850 55,550 60,082
16,570 12,155 9,460 2,350 40,535 51,818
18,545 12,330 7,390 1,050 39,315 49,799
15,540 12,990 3,925 855 33,310 42,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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