AoeStats
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African Clearing

510317039Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 84m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Gurjaras · Taiwan
1041
+17
🇹🇼 Spanish · Taiwan
995
+18
🇹🇼 Lithuanians · Taiwan
982
+19
🇹🇼 Varangians · Taiwan
1084
-19
🇹🇼 Danes · Taiwan
1084
-19
🇹🇼 Persians · Taiwan
990
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,055 16:03 20:02 41:45 ⛏ Fast Castle
35 2,960 12:52 18:35 33:00 ⛏ Fast Castle
34 2,828 15:00 20:11 40:20 ⛏ Fast Castle
24 2,025 15:48 25:47 37:30 ⚔ Fish Boom into M@A
22 1,839 13:12 17:37 37:07 ⛏ Fast Castle
18 1,518 14:58 19:19 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,935 33,230 38,885 4,975 139,025 183,373
48,605 51,305 17,290 3,420 120,620 139,094
48,000 29,075 37,535 2,205 116,815 119,950
50,645 20,539 33,645 8,920 113,749 128,387
44,255 48,600 12,145 2,255 107,255 136,331
53,020 16,673 29,270 1,310 100,273 106,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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