AoeStats
← Yunus

Black Forest

510993157Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 9m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1363
+12
🇨🇳 Sicilians · China
1339
+13
🇧🇷 Khmer · Brazil
1325
+14
🇻🇳 Saxons · Vietnam
1321
+14
🇹🇷 Lithuanians · Türkiye
1368
-16
🇩🇪 Danes · Germany
1294
-14
🇩🇪 Slavs · Germany
1252
-12
🇹🇷 Chinese · Türkiye
1215
-11
Player eAPM Actions Feudal Castle Imperial Opening
85 789 — — —
63 587 — — —
47 435 — — —
42 393 — — —
35 322 — — —
35 326 — — —
29 267 — — —
27 253 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,550 325 50 0 2,925 3,396
1,550 725 50 0 2,325 2,311
1,900 321 50 0 2,271 2,259
1,950 250 50 0 2,250 2,580
1,550 700 0 0 2,250 2,927
1,500 467 50 0 2,017 2,179
1,350 454 50 0 1,854 1,976
950 215 0 0 1,165 1,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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