AoeStats
← Yunus

Black Forest

510478545Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 2m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1274
+16
🇹🇼 Varangians · Taiwan
1221
+18
🇹🇼 Danes · Taiwan
1219
+18
🇦🇺 Burgundians · Australia
1212
+18
🇺🇸 Jurchens · United States
1298
-18
🇦🇷 Italians · Argentina
1272
-18
🇹🇷 Chinese · Türkiye
1251
-17
🇭🇰 Danes · Hong Kong SAR China
1243
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 217 — — —
54 162 — — —
47 141 — — —
43 129 — — —
38 114 — — —
35 105 — — —
31 94 — — —
21 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 529
400 100 0 0 500 435
350 100 0 0 450 295
250 100 0 0 350 274
300 24 0 0 324 205
200 3 50 0 253 224
50 161 0 0 211 187
100 49 50 0 199 141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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