AoeStats
← HerrVonker

Coastal Forest

510374890Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 16m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1241
+12
🇩🇪 Danes · Germany
1126
+17
🇹🇷 Danes · Türkiye
1153
-15
🇸🇮 Persians · Slovenia
1142
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 553 9:30 — — ⚔ Archer Rush
31 503 9:21 — — ⚔ Archers into Skirms
29 481 10:28 — — ⚔ Scout Rush
17 285 12:12 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
2,645 2,598 0 0 5,243 5,793
2,435 2,127 640 0 5,202 5,372
2,930 1,730 150 0 4,810 4,834
2,125 1,736 185 155 4,201 5,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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