AoeStats
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Oasis

509268231Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 47m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1171
+18
🇹🇼 Franks · Taiwan
1165
+18
🇭🇰 Mongols · Hong Kong SAR China
1162
+18
🇺🇸 Saracens · United States
1282
-21
🇺🇸 Varangians · United States
1227
-19
🇺🇸 Hindustanis · United States
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,149 8:23 18:40 44:38 ⚔ Scout Rush
35 1,688 11:41 16:31 35:59 ⛏ Fast Castle
24 1,157 10:31 23:25 38:34 ⚔ Archer Rush
24 1,141 9:52 24:03 — ⚔ M@A into Scouts
21 1,017 11:45 21:32 41:54
16 784 10:20 24:52 37:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,975 13,512 8,550 2,800 47,837 52,622
14,500 10,210 6,705 2,885 34,300 39,873
14,495 9,506 7,530 1,770 33,301 41,189
12,745 7,945 6,525 2,800 30,015 37,263
10,985 10,005 7,060 300 28,350 34,492
13,620 5,656 5,465 850 25,591 26,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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