AoeStats
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Nomad

510733045Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 1m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
1106
+15
🇹🇼 Japanese · Taiwan
1068
+17
🇨🇳 Italians · China
1067
+17
🇩🇪 Danes · Germany
1051
+18
🇦🇷 Italians · Argentina
1162
-21
1094
-17
🇦🇺 Khmer · Australia
1058
-15
🇦🇷 Huns · Argentina
1032
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 45 — — —
33 42 — — —
21 27 — — —
16 21 — — —
13 17 — — —
13 17 — — —
7 9 — — —
7 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 300 0 100 400 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 125 0 0 125 25
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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