AoeStats
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Arena

509482388Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 97m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
752
+13
🇩🇪 Inca · Germany
725
+14
🇦🇷 Byzantines · Argentina
632
+18
🇺🇸 Saxons · United States
884
-23
🇺🇸 Danes · United States
609
-12
🇺🇸 Celts · United States
558
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 4,147 12:31 18:36 54:20 ⛏ Fast Castle
41 4,009 10:10 14:13 31:11 ⛏ Fast Castle
28 2,755 10:50 20:31 45:22 ⛏ Fast Castle
17 1,628 11:36 19:40 28:54 ⛏ Fast Castle
17 1,662 10:22 21:46 40:33 ⛏ Fast Castle
14 1,399 10:43 18:23 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,700 46,553 18,070 2,900 130,223 136,721
33,990 43,580 40,570 3,740 121,880 130,663
59,270 25,185 26,580 10,055 121,090 135,102
21,145 41,458 34,305 4,660 101,568 124,591
36,035 33,095 16,425 2,685 88,240 104,260
37,460 19,130 15,435 4,500 76,525 84,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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