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Arena

509565721Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1159
+11
🇹🇼 Teutons · Taiwan
1072
+14
🇺🇸 Portuguese · United States
1033
+16
🇹🇼 Saxons · Taiwan
975
+18
🇲🇽 Danes · Mexico
1060
-16
🇨🇳 Franks · China
1030
-15
🇸🇪 Byzantines · Sweden
1015
-14
🇫🇷 Bohemians · France
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,422 12:19 16:46 21:46 ◆ FC into Fast Imp
30 1,423 11:19 16:37 30:14 ⛏ Fast Castle
29 1,387 11:42 16:30 31:27 ⛏ Fast Castle
27 1,260 10:11 14:21 27:50 ⛏ Fast Castle
24 1,126 11:12 15:07 32:22 ⛏ Fast Castle
23 1,088 10:59 15:57 30:38 ⛏ Fast Castle
23 1,069 11:15 14:47 31:58 ⛏ Fast Castle
13 633 12:13 18:17 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,025 18,435 16,645 2,225 69,330 82,413
29,140 15,200 20,535 3,325 68,200 73,055
18,830 23,715 10,460 3,650 56,655 68,752
25,515 10,650 14,165 1,500 51,830 74,818
27,380 15,350 8,135 910 51,775 63,563
20,360 12,575 11,015 1,500 45,450 58,126
15,555 16,015 6,730 1,755 40,055 42,807
12,510 13,025 11,295 2,800 39,630 45,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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