AoeStats
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Pilgrims

508659600Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1155
+17
🇨🇳 Varangians · China
1135
+18
🇦🇷 Lithuanians · Argentina
1134
+18
🇭🇰 Vikings · Hong Kong SAR China
1131
+18
🇨🇳 Chinese · China
1227
-21
🇵🇱 Japanese · Poland
1219
-19
🇨🇳 Franks · China
1129
-16
🇹🇼 Danes · Taiwan
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,679 11:58 15:51 29:20 ⛏ Fish Boom FC
35 1,692 11:22 26:23 — ⚔ Fish Boom into Towers into Fire Galleys into Galleys
29 1,382 12:00 30:15 45:51 ⚔ Fish Boom into M@A into Archers
26 1,242 10:12 21:36 34:50 ⛏ Fish Boom FC
25 1,217 12:16 34:21 — ⚔ Fish Boom into Towers
24 1,126 11:21 15:18 26:37 ⛏ Fish Boom FC
20 977 18:14 27:36 — ⚔ Fish Boom into Drush FC
13 627 11:58 22:46 — ⚔ Fish Boom into M@A into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,900 18,393 13,355 2,150 55,798 71,278
24,095 11,195 15,430 2,380 53,100 61,790
14,755 14,340 2,705 2,075 33,875 33,609
12,900 11,597 5,170 1,330 30,997 34,633
8,195 15,950 5,360 400 29,905 30,442
10,640 8,307 2,510 1,580 23,037 25,565
6,710 7,106 1,040 1,675 16,531 18,001
3,950 4,105 895 475 9,425 11,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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