AoeStats
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Arabia

508648825Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 44m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1244
+13
🇨🇱 Burmese · Chile
1214
+15
🇵🇱 Japanese · Poland
1148
+17
🇨🇳 Franks · China
1110
+19
🇨🇳 Persians · China
1211
-17
🇭🇰 Khitans · Hong Kong SAR China
1181
-16
1167
-16
🇨🇳 Saxons · China
1159
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,458 8:55 24:46 — ⚔ Archer Rush
45 2,005 9:26 24:42 — ⚔ Archer Rush
38 1,688 10:57 17:19 — ⛏ Fast Castle
33 1,450 10:58 21:43 40:48 ⚔ Scout Rush
33 1,491 9:21 24:19 40:49 ⚔ Scout Rush
31 1,383 10:30 16:05 — ⛏ Fast Castle
29 1,285 8:59 20:21 — ⚔ Scout Rush
29 1,313 11:10 17:01 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,240 11,826 14,705 2,500 53,271 56,323
23,385 10,534 9,130 1,600 44,649 50,245
15,630 10,980 8,855 950 36,415 37,677
17,230 8,738 7,560 965 34,493 39,846
7,835 11,417 3,605 4,075 26,932 30,205
10,320 8,693 5,040 1,750 25,803 32,721
9,835 7,837 4,690 1,600 23,962 25,174
5,125 9,938 4,885 650 20,598 20,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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