Nomad
507494410Analyzed2v2 RM
·
13d ago on Sep 18, 2026·
53m 32s·
4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 246,256 analysed team-game players on Nomad.
FLAME-99
B
Feudal Age
13:20
vs 14:19
top 23%
Castle Age
19:13
vs 20:58
top 30%
Imperial Age
48:09
vs 38:40
btm 9%
eAPM
26
vs 27
btm 47%
First military
16:59
vs 17:15
top 48%
▲
Fast Feudal Age at 13:20 — faster than 77% of analysed players on Nomad
▲
Fast Castle Age at 19:13 — faster than 70% of analysed players on Nomad
▼
Slow Imperial Age at 48:09 — slower than 91% of analysed players on Nomad
▼
Town centers idle 21:19 of the first 19:13 — keep villagers queued
忍者龜頭在痛
D
Feudal Age
16:06
vs 14:19
btm 18%
Castle Age
24:16
vs 20:58
btm 23%
Imperial Age
53:00
vs 38:40
btm 4%
eAPM
9
vs 27
btm 5%
First military
19:42
vs 17:15
btm 30%
▼
Slow Feudal Age at 16:06 — slower than 82% of analysed players on Nomad
▼
Slow Castle Age at 24:16 — slower than 77% of analysed players on Nomad
▼
Slow Imperial Age at 53:00 — slower than 96% of analysed players on Nomad
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 24:43 of the first 22:05 — keep villagers queued
striker
C
Feudal Age
15:31
vs 14:19
btm 25%
Castle Age
19:29
vs 20:58
top 33%
Imperial Age
38:49
vs 38:40
btm 49%
eAPM
16
vs 27
btm 17%
First military
22:56
vs 17:15
btm 13%
▼
Slow Feudal Age at 15:31 — slower than 75% of analysed players on Nomad
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 22:56 (Knight) — later than 87% of analysed players on Nomad
▼
Town centers idle 19:45 of the first 19:29 — keep villagers queued
aerlavynah
D
Feudal Age
—
vs 14:19
btm 0%
Castle Age
—
vs 20:58
btm 0%
Imperial Age
—
vs 38:40
btm 0%
eAPM
1
vs 27
btm 1%
▼
Low eAPM (1) — busier hands win idle time back
▼
Town centers idle 55:49 of the first 30:00 — keep villagers queued