AoeStats
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Nomad

507494410Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
857
+15
🇫🇷 Persians · France
809
+37
🇹🇼 Ethiopians · Taiwan
900
-19
🇹🇼 Khmer · Taiwan
757
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,409 13:20 19:13 48:09 ⛏ Fast Castle
16 867 15:31 19:29 38:49 ⛏ Fish Boom FC
9 504 16:06 24:16 53:00 ⚔ Scout Rush
1 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,430 11,815 7,410 2,650 36,305 38,443
11,125 8,535 7,110 2,050 28,820 30,269
9,840 4,275 4,565 850 19,530 23,815
350 675 0 100 1,125 825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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