AoeStats
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MegaRandom

509789656Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 38m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
840
+16
🇺🇸 Vietnamese · United States
814
+17
🇺🇸 Burgundians · United States
805
+17
🇲🇽 Romans · Mexico
945
-63
🇲🇽 Saxons · Mexico
785
-35
🇲🇽 Varangians · Mexico
785
-35
Player eAPM Actions Feudal Castle Imperial Opening
27 1,011 9:48 27:27 —
22 847 11:20 — — ⚔ M@A into Scouts into Fish Boom
21 795 12:31 — — ⚔ Scout Rush
17 638 10:52 27:29 — ⚔ Scout Rush
16 625 10:28 24:42 — ⚔ Scouts into Archers
15 558 12:49 21:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,380 7,668 2,845 1,550 20,443 22,536
10,860 4,265 2,960 2,150 20,235 25,499
5,560 4,693 1,145 100 11,498 12,199
5,130 4,290 1,320 105 10,845 13,002
3,800 2,538 300 0 6,638 8,828
3,430 2,430 50 350 6,260 7,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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