AoeStats
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Nomad

510629047Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 76m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1035
+15
🇨🇱 Danes · Chile
1033
+16
🇦🇺 Japanese · Australia
992
+17
🇨🇱 Varangians · Chile
977
+18
🇦🇷 Vietnamese · Argentina
1465
-30
🇦🇷 Mongols · Argentina
1008
-16
🇦🇷 Persians · Argentina
846
-10
🇦🇷 Japanese · Argentina
846
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 3,071 14:49 23:34 46:47 ⛏ Fish Boom into Galleys
38 2,951 13:24 17:06 56:09 ⛏ Fish Boom FC
36 2,776 15:32 27:05 44:06 ⚔ Fish Boom into Scouts
26 1,988 13:45 24:34 46:51 ⛏ Fish Boom FC
26 2,036 17:18 25:01 46:52 ⛏ Fish Boom FC into Fire Galleys
25 1,897 15:01 20:28 35:39 ⛏ Fish Boom FC
24 1,817 16:05 20:31 40:19 ⛏ Fish Boom FC into Fire Galleys
23 1,767 16:33 20:23 55:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,805 41,540 21,905 13,605 117,855 137,709
30,825 35,113 14,185 5,775 85,898 89,362
29,600 19,330 18,085 2,650 69,665 79,061
27,850 14,080 18,845 5,855 66,630 75,062
14,555 26,995 19,975 4,500 66,025 67,707
24,730 25,113 12,050 1,640 63,533 80,840
30,995 16,555 10,990 1,150 59,690 73,825
18,360 14,570 13,400 1,800 48,130 50,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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