AoeStats
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Lombardia

508783158Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 19m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1088
+10
🇺🇸 Teutons · United States
1003
+13
🇺🇸 Mongols · United States
988
+13
🇺🇸 Ethiopians · United States
794
+21
🇺🇸 Ethiopians · United States
960
-15
🇺🇸 Varangians · United States
924
-14
🇺🇸 Inca · United States
922
-37
🇨🇴 Persians · Colombia
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 912 11:52 — — ⚔ FC into Archers
30 602 10:42 14:27 — ⚔ FC into Archers
22 431 10:19 — —
22 435 12:37 — — ⛏ Fast Castle
22 439 11:09 — — ⚔ Scout Rush
16 314 9:47 18:40 — ⚔ Archer Rush
12 240 11:37 16:00 — ⛏ Fast Castle
9 187 12:37 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,740 2,740 850 100 7,430 7,560
3,935 3,041 385 0 7,361 8,199
4,070 2,673 150 0 6,893 7,659
3,550 2,040 1,050 0 6,640 7,823
2,950 2,536 750 0 6,236 6,621
3,525 2,316 250 0 6,091 7,857
3,240 1,890 310 125 5,565 7,150
1,400 275 50 0 1,725 3,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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