AoeStats
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Lombardia

508771894Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 56m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1078
+10
🇺🇸 Bulgarians · United States
990
+13
🇺🇸 Persians · United States
974
+14
🇺🇸 Vietnamese · United States
773
+21
🇦🇺 Teutons · Australia
933
-15
🇵🇱 Mongols · Poland
929
-15
🇺🇸 Varangians · United States
916
-14
🇨🇦 Italians · Canada
906
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,308 10:31 19:16 35:53 ⛏ Fast Castle
24 1,362 9:52 21:57 36:02 ⚔ Archers into Skirms
23 1,298 9:56 21:24 38:33 ⚔ Scout Rush
22 1,214 11:15 21:44 31:39 ⛏ Fast Castle
19 1,066 12:41 22:45 37:21
19 1,072 11:43 19:45 34:03 ⛏ Fast Castle
19 1,088 11:01 20:15 36:05 ⚔ Drush
15 865 13:11 18:42 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,415 18,861 17,910 2,375 66,561 71,600
37,535 17,340 8,875 1,900 65,650 66,953
28,870 18,374 12,340 1,645 61,229 65,022
27,285 15,000 10,970 3,640 56,895 69,228
13,905 20,602 15,375 3,960 53,842 61,503
19,300 19,665 9,995 3,150 52,110 68,666
23,510 10,507 13,285 2,275 49,577 56,771
13,325 16,919 12,260 850 43,354 51,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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