AoeStats
← Deliverance

Yucatan

510637892Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 74m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1300
+12
🇨🇳 Bengalis · China
1274
+13
🇹🇼 Danes · Taiwan
1208
+16
🇨🇳 Huns · China
1115
+21
🇹🇷 Mongols · Türkiye
1256
-17
🇨🇱 Varangians · Chile
1226
-16
🇨🇴 Muisca · Colombia
1219
-16
🇹🇷 Jurchens · Türkiye
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 4,636 9:46 21:06 36:04 ⚔ Champi Rush
40 2,994 12:30 16:52 31:45 ⛏ Fast Castle
34 2,526 9:48 14:35 31:25 ⛏ Fast Castle
32 2,347 12:30 20:00 53:21 ⛏ Fast Castle
30 2,245 10:59 15:03 33:30 ⛏ Fish Boom FC
23 1,740 12:07 16:36 33:47 ⛏ Fast Castle
23 1,677 14:09 19:15 33:47 ⛏ Fast Castle
17 1,266 11:09 15:09 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,215 30,076 59,870 7,085 163,246 174,281
27,995 64,118 49,560 7,460 149,133 164,649
75,800 19,365 47,610 950 143,725 152,861
54,945 25,375 50,975 6,550 137,845 154,777
40,895 31,435 22,145 10,760 105,235 119,007
42,335 24,421 28,930 2,800 98,486 108,499
41,185 24,933 27,290 2,800 96,208 100,321
31,945 33,670 17,245 3,150 86,010 87,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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