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African Clearing

510373110Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 68m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1183
+16
🇨🇴 Britons · Colombia
1145
+18
🇰🇷 Spanish · South Korea
1140
+18
🇬🇧 Lithuanians · United Kingdom
1104
+20
🇬🇧 Vietnamese · United Kingdom
1280
-22
🇲🇽 Huns · Mexico
1190
-18
🇷🇴 Danes · Romania
1161
-17
🇨🇳 Varangians · China
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,353 13:58 18:36 36:07 ⚔ FC into Archers
32 2,186 13:44 18:36 35:20 ⛏ Fast Castle
28 1,907 12:14 20:58 44:03 ⚔ M@A Rush
26 1,810 12:13 23:56 58:07 ⚔ Scout Rush
19 1,294 13:59 19:13 46:57 ⛏ Fast Castle
18 1,244 13:36 21:29 44:02 ⚔ Scout Rush
17 1,151 13:27 37:44 52:19 ⚔ Scouts into Skirms
17 1,164 14:51 19:41 37:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,755 26,080 19,015 4,285 86,135 89,936
42,230 18,045 10,620 5,325 76,220 93,122
32,130 18,177 15,260 3,150 68,717 75,495
22,745 23,678 9,775 4,700 60,898 67,507
15,450 22,106 14,870 5,450 57,876 99,435
22,665 16,166 13,460 2,065 54,356 55,353
23,370 12,935 12,425 1,075 49,805 53,567
26,505 10,890 7,050 2,850 47,295 49,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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