AoeStats
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Arena

509934890Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 58m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1227
+12
🇮🇳 Burgundians · India
1213
+12
1197
+13
🇮🇳 Ethiopians · India
1135
+16
🇰🇷 Hindustanis · South Korea
1154
-14
🇨🇿 Varangians · Czechia
1149
-14
🇳🇿 Britons · New Zealand
1117
-13
🇿🇦 Persians · South Africa
1113
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,963 10:25 14:58 30:17 ⛏ Fast Castle
42 2,424 10:06 14:35 32:19 ⛏ Fast Castle
34 1,988 10:24 15:14 33:48 ⛏ Fast Castle
31 1,797 9:34 14:26 27:34 ⛏ Fast Castle
27 1,563 10:28 14:48 41:16 ⛏ Fast Castle
25 1,425 10:12 13:56 32:17 ⛏ Fast Castle
24 1,405 11:22 16:02 32:54 ⛏ Fast Castle
19 1,117 10:53 14:38 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,285 25,320 26,285 2,250 95,140 106,025
43,795 19,405 28,055 3,750 95,005 104,905
20,765 46,655 21,815 5,030 94,265 113,002
35,250 30,595 19,240 4,250 89,335 93,676
41,485 19,175 18,105 1,150 79,915 82,043
30,485 19,875 17,485 2,515 70,360 71,978
31,585 23,475 8,645 4,565 68,270 77,509
21,620 23,290 12,700 1,600 59,210 75,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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