AoeStats
← DJANGO

Arena

510034291Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 82m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
744
+14
🇦🇺 Bulgarians · Australia
697
+16
🇺🇸 Spanish · United States
713
-16
🇺🇸 Danes · United States
675
-14
Compared against 538,742 analysed team-game players on Arena.
Cardinal Richelieu B
Feudal Age 10:06 vs 10:55
top 17%
Castle Age 16:02 vs 16:03
top 50%
Imperial Age 32:27 vs 32:17
btm 49%
eAPM 15 vs 27
btm 12%
First military 18:40 vs 18:52
top 48%
▲ Fast Feudal Age at 10:06 — faster than 83% of analysed players on Arena
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
Aramis D
Feudal Age 11:57 vs 10:55
btm 18%
Castle Age 16:16 vs 16:03
btm 46%
Imperial Age 36:41 vs 32:17
btm 20%
eAPM 16 vs 27
btm 16%
First military 18:52 vs 18:52
top 50%
▼ Slow Feudal Age at 11:57 — slower than 82% of analysed players on Arena
▼ Slow Imperial Age at 36:41 — slower than 80% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom after the Feudal click (16:26) — usually safest before it
DJANGO C
Feudal Age 10:01 vs 10:55
top 14%
Castle Age 17:55 vs 16:03
btm 29%
Imperial Age 35:30 vs 32:17
btm 26%
eAPM 22 vs 27
btm 34%
First military 17:59 vs 18:52
top 42%
▲ Fast Feudal Age at 10:01 — faster than 86% of analysed players on Arena
▼ Loom after the Feudal click (76:41) — usually safest before it
▲ Town centers almost never idle — 3s across the first 17:55
monteleone_bennie D
Feudal Age 13:45 vs 10:55
btm 3%
Castle Age — vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 2 vs 27
btm 1%
First military 17:04 vs 18:52
top 34%
▼ Slow Feudal Age at 13:45 — slower than 97% of analysed players on Arena
▼ Low eAPM (2) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 14:05 of the first 30:00 — keep villagers queued
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