AoeStats
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Arena

510034291Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 82m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
744
+14
🇦🇺 Bulgarians · Australia
697
+16
🇺🇸 Spanish · United States
713
-16
🇺🇸 Danes · United States
675
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,837 10:01 17:55 35:30 ⛏ Fast Castle
16 1,308 11:57 16:16 36:41 ⛏ Fast Castle
15 1,201 10:06 16:02 32:27 ⛏ Fast Castle
2 140 13:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,375 41,985 22,470 7,255 103,085 122,988
33,185 28,560 17,105 2,135 80,985 87,498
17,975 10,560 9,585 1,850 39,970 43,968
3,400 2,130 180 375 6,085 7,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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