AoeStats
← Jazzmushroom

Black Forest

510602355Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Tatars · Austria
1505
+17
🇨🇭 Berbers · Switzerland
1489
+18
🇦🇷 Varangians · Argentina
1489
+18
🇦🇷 Saxons · Argentina
1431
+20
🇹🇷 Varangians · Türkiye
1627
-22
🇹🇷 Japanese · Türkiye
1538
-19
🇹🇷 Persians · Türkiye
1502
-17
🇺🇸 Mongols · United States
1437
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 4,467 9:44 22:37 42:17 ⚔ M@A Rush
73 3,759 9:56 14:29 43:18 ⛏ Fast Castle
67 3,442 8:39 21:00 34:08 ⚔ Towers into Scouts
43 2,215 11:25 28:12 32:38 ⚔ Archers into Fast Imp
38 1,944 11:47 17:39 — ⚔ M@A FC
34 1,777 12:00 15:31 33:44 ⛏ Fish Boom FC
32 1,629 10:10 14:07 35:07 ⛏ Fast Castle
30 1,539 10:39 16:13 32:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,405 21,045 29,895 1,870 104,215 109,293
17,150 34,632 21,900 3,760 77,442 95,817
36,420 13,519 19,170 1,080 70,189 86,943
33,940 13,517 19,580 1,130 68,167 69,219
15,130 23,956 14,395 3,735 57,216 64,910
22,320 9,255 13,595 1,600 46,770 51,741
14,355 13,808 6,325 2,960 37,448 42,468
12,425 10,575 3,400 625 27,025 31,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.