AoeStats
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African Clearing

510397492Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 45m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1402
+17
🇺🇸 Varangians · United States
1380
+18
🇭🇺 Armenians · Hungary
1376
+18
🇨🇱 Magyars · Chile
1363
+18
🇹🇷 Georgians · Türkiye
1441
-19
🇹🇷 Franks · Türkiye
1430
-18
🇹🇷 Magyars · Türkiye
1423
-18
🇮🇳 Khmer · India
1365
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,355 13:34 17:48 34:42 ⛏ Fish Boom FC
45 2,044 12:36 27:34 — ⚔ Scout Rush
38 1,739 14:03 18:44 36:22 ⛏ Fast Castle
27 1,226 11:52 23:52 43:59 ⚔ Scout Rush
26 1,191 13:37 17:38 32:32 ⛏ Fast Castle
25 1,156 15:03 19:29 41:16 ⛏ Fast Castle
20 932 12:35 26:13 — ⚔ Scout Rush
5 243 13:36 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,835 21,138 9,080 3,525 53,578 60,239
25,225 11,799 10,395 2,650 50,069 58,830
22,370 16,647 7,480 2,240 48,737 59,005
21,800 12,906 8,980 2,580 46,266 48,005
18,410 11,721 6,075 1,305 37,511 42,628
12,745 9,240 3,155 2,025 27,165 32,184
11,060 5,705 4,550 950 22,265 25,752
3,225 1,881 520 200 5,826 6,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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