AoeStats
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Arena

510390535Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Romans · Uruguay
1381
+13
🇺🇸 Varangians · United States
1366
+14
🇵🇪 Spanish · Peru
1343
+14
🇫🇷 Persians · France
1327
+15
🇩🇪 Britons · Germany
1360
-15
🇩🇪 Slavs · Germany
1303
-14
🇩🇪 Danes · Germany
1299
-14
🇩🇪 Hindustanis · Germany
1283
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,221 10:12 14:27 28:13 ⛏ Fast Castle
54 2,746 10:27 14:37 33:06 ⚔ FC into Archers
42 2,126 10:53 14:49 37:02 ⛏ Fast Castle
35 1,809 9:43 13:45 33:35 ⛏ Fast Castle
33 1,666 10:58 15:10 33:29 ⛏ Fast Castle
33 1,710 10:51 15:05 41:58 ⛏ Fast Castle
31 1,594 11:21 16:01 29:10 ⛏ Fast Castle
27 1,377 10:33 15:32 37:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,910 36,085 23,125 2,495 89,615 91,803
37,420 30,413 14,335 200 82,368 89,868
34,390 15,425 14,930 300 65,045 72,887
23,010 20,290 19,010 850 63,160 75,987
14,450 22,275 22,650 3,450 62,825 66,932
28,310 17,150 14,965 850 61,275 80,343
20,200 21,735 12,810 1,815 56,560 59,341
20,700 9,475 7,465 2,170 39,810 42,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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