AoeStats
← Jazzmushroom

Baltic

510385004Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1381
+10
🇺🇸 Varangians · United States
1355
+11
🇪🇸 Saxons · Spain
1333
+12
🇨🇴 Wu · Colombia
1287
+14
🇩🇪 Koreans · Germany
1306
-14
🇩🇪 Saxons · Germany
1296
-13
🇩🇪 Spanish · Germany
1232
-11
🇩🇪 Goths · Germany
1154
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,409 11:50 17:11 30:00 ⛏ Fish Boom FC into Galleys
37 1,402 11:24 15:41 34:08 ⛏ Fish Boom FC into Galleys
37 1,377 10:27 18:19 — ⛏ Fish Boom into Galleys into Fire Galleys FC
29 1,097 13:02 21:10 — ⚔ Fish Boom into Archers
26 983 10:47 16:49 33:13 ⛏ Fish Boom FC
26 983 11:03 16:39 34:35 ⛏ Fish Boom FC
24 914 10:11 20:39 — ⛏ Fish Boom FC
21 782 11:07 17:10 32:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,425 16,118 8,115 3,010 41,668 49,057
15,845 17,080 7,040 900 40,865 43,563
11,175 17,405 7,805 850 37,235 39,195
11,570 12,465 5,875 950 30,860 37,138
11,835 10,338 5,010 1,605 28,788 31,130
9,060 11,356 4,185 2,925 27,526 30,813
10,625 8,794 2,210 2,250 23,879 28,215
6,050 7,803 3,330 750 17,933 19,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.