AoeStats
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Black Forest

508880435Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1311
+16
🇨🇴 Slavs · Colombia
1280
+18
🇺🇸 Varangians · United States
1268
+18
🇸🇰 Bulgarians · Slovakia
1215
+20
🇦🇷 Saxons · Argentina
1466
-24
🇨🇳 Khmer · China
1320
-18
🇺🇾 Persians · Uruguay
1275
-17
🇨🇳 Burgundians · China
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,535 11:35 34:24 — ⚔ Tower Rush
30 1,251 12:24 24:31 — ⚔ Archer Rush
25 1,044 10:38 14:51 27:53 ⛏ Fast Castle
25 1,046 11:36 21:33 36:17 ⚔ Drush
22 902 12:24 16:37 — ⛏ Fast Castle
22 911 10:47 14:59 33:50 ⛏ Fast Castle
16 672 11:41 16:13 — ⛏ Fast Castle
15 638 12:04 16:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,750 13,130 11,960 850 51,690 57,139
22,170 11,228 11,015 3,010 47,423 50,218
21,815 8,600 13,520 1,050 44,985 46,873
12,000 7,093 3,505 1,780 24,378 24,665
9,100 7,902 1,120 1,215 19,337 24,623
9,190 5,758 1,315 2,750 19,013 20,126
6,925 4,033 715 595 12,268 12,618
3,425 2,475 250 200 6,350 7,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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