AoeStats
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Lombardia

508576926Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 27m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
1361
+15
🇨🇳 Saracens · China
1311
+17
🇺🇸 Varangians · United States
1261
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1246
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🇺🇸 Georgians · United States
1400
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🇲🇽 Saxons · Mexico
1353
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🇺🇸 Mongols · United States
1288
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🇺🇸 Varangians · United States
1288
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Player eAPM Actions Feudal Castle Imperial Opening
47 1,277 9:31 15:48 — ⛏ Fast Castle
47 1,277 9:08 20:05 — ⚔ Scout Rush
43 1,177 9:25 18:40 — ⚔ FC into Scouts
42 1,128 10:38 18:07 — ⚔ Scout Rush
30 812 11:01 19:23 — ⛏ Fast Castle
25 685 10:46 15:29 — ⛏ Fast Castle
22 610 11:24 15:27 — ⛏ Fast Castle
18 485 9:12 25:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,900 5,330 710 700 13,640 14,690
7,090 4,075 1,845 200 13,210 13,416
6,005 3,902 1,400 370 11,677 12,811
5,315 5,599 250 300 11,464 12,590
5,655 4,341 910 200 11,106 13,430
4,965 3,773 750 950 10,438 13,780
5,470 3,921 300 200 9,891 12,615
4,445 3,057 400 200 8,102 12,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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